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Krisana Polyotha

Audio III

At the very beginning of my lecture I did a Isakson Survey of Academic Reading Attitudes (ISARA) and this is my results:

I have to create an audio-based fictional story based on a real location in Southampton for my task. Below is my mind map:

To make this at the highest standard, I need to consider:

  • Playwriting
  • Casting
  • Production management
  • Uses of microphones
  • Sound design
  • Foley
  • Music composition
  • Sound effects
  • Sound studio operations
  • Working with actors, directing, producing
  • Audio post-production.

I want to create a sound that plays around taste and smell. What attracts me the most is something emotional. I need to do something that has closure. Therefore, I shouldn’t finish the script with an open ending.

For my creative direction, I’ve decided to use Dan Harmon’s Story Circle as my structure. [See below: slide 1]

My creative decision will have a hybrid plot of the Quest [see above: slide 2] and Tragedy as the motive. With a slight hint of comedy from Christopher Booker’s 7 basic plots book.

I found BBC Sound Effect, and I think it would be quite helpful towards my project. [click here] However, I should try to explore making Foley Sound to improve my ability as an audio mixer and understand every aspect of the job.

According to Reinis Indans (2019), an interactive story can have different plots and endings depending on what path you chose. Positively, I found this idea very interesting. Negatively, I think this would be very time-consuming for the listener, as some of us want to know all the journey and endings. Therefore, it would be better for me to create one storyline than multiples because this project’s brief is 8 minutes. Despite how the story’s length should be 8 minutes long, the walk shouldn’t be too long, as the listener might get tired and lose concentration in the process.

At first, we were initially going for 4 locations, but it would take 16 minutes. Therefore, we decided we’re doing just three sites. So, we can focus on quality, not quantity.

I had some difficult times writing dialogues. Nevertheless, I’ve decided to go on YouTube and ended up finding some of these videos:

Above is a PowerPoint file of my pitch. It has positive feedbacks. For example, having a trailer gives a clear idea of the story concept. The story sounds emotional and fascinating. However, I need to be careful that it is not too complicated to listen to, as it is only 8 minutes long.
Nevertheless, I want to try to stick to the script and re-edit to make it shorter. Along the way, I should try to make the storyline smart, simple, and more straightforward. Therefore, it’s easier to edit in post-production.

I have been allowed to look at some previous critical reflections. I found them very fascinating to see a work with images on there. It’s very appealing to read more, and you tend to have a clearer understanding. I tend to forget last semester that we should have at least eight references for L5. That is one thing I need to be careful about if I want to achieve a higher grade. Also, analytical writing is about talking about the pros and cons of your critical reflection. Many tend to end up writing descriptively.

List of things I need to include:

  • Strengths.
  • Weaknesses.
  • Methods to overcome my obstacles.
  • There must be three blog posts: cut and paste into my critical reflection.
  • It should have a coherent narrative with the combination of my critical reflection.
  • I could include additional material that is from my research and reflection on my practice. To enhance and elaborate on the narrative.

In the past, I have consistently been getting Cs for my critical reflections. To achieve B, I need to consider writing a step-back method. This where I start considering trying an alternative approach that would give a different outcome. Therefore, I need to express analytically from multiples perspectives.

I have consider reconstructing the script, and here is why:

  • Change the concept of time-travel. But don’t reveal this until the end. It’s about traveling to another parallel universe. So, they won’t be able to change anything, anyway—it More realistic than going back in time.
  • The purpose of the character should change, not to impress a girl. Instead, approach something more emotional when it’s family-related. For example, going through the portal to go search for Mum, who is a scientist. Inspired by Rick and Morty 
  • Podcast: it’s about scientists who advise filmmakers in Hollywood. Called ‘The infinite monkey tour: LA’ (BBC Radio 4), it’s nice to have some form of realism based on science to enjoy the story. But it’s still a story, and the purpose is to escape realism. Later on, it suggests the fake science should at least serve the purpose of the story’s narrative. However, this would not alienate the people who know about science. At the same time, it depends on who the audience is and how much they care about science in films. As a result, this causes a debate am I making sci-fi or sci-fact.

I’ve been watching how to do a plot twist by The Closer Look, and what I’ve learned was:

  • It must enhance your story going forward.
  • Have a strong verisimilitude (the appearance of true/real), it must make sense.
  • It can’t break any promises.

I have learn that intertextuality is a new currency of Hollywood. This is when a film is making a reference to another film. This can be done very well if it add something meaningful to the narrative. Something new, not just a fan service.

New phrase (for me): ‘weaponising intertextuality’ is when object, people or situations explicitly trigger emotions on the audience. Source: Intertextuality by Nerdwriter1

Source: Developing a Writer’s Toolkit for interactive locative storytelling.

Location should have coherent relationship with the narrative. This would allow the story to make sense. For example, writer would take your imagination to somewhere hot if we want you to feel happy, and somewhere dark and cold for loneliness atmosphere. This links to pathetic fallacy but it plays around the common climate of the location. Nevertheless, locations that’s usually hot can be a disaster story like tsunami in Phuket 2005, or cold night of Christmas Day that turns out to be something happy.

In addition, what I learned from the image above is a chapter = a location. Although, from time to time you might gone off the main path to explore other sites. But due to how the story is construct it still bring you back to the main path. For audio, you would have narrator (voice-of-god) to guide you. Usually you will see this in video games. However, the voice-of-god sounds differently based on the genre and theme of the story. Nevertheless, they all have the same purpose, it’s to guide you.

I have decided to use voice-actors instead of myself and flatmate. This is because it might sounds better. In addition, this would give me an experience of working with voice-actors. Despite, how I want to have an experience of do a voice acting so I can have an understanding what it would be like to be in their shoes, as Steven Spielberg said on Five Came Back documentary “directors are actor’s actor”. Nevertheless, if I want to have experience as a voice actor I can go do it independently or sign up on a platform as a hobby. However, I have seen the creator of Rick and Morty (Justin Roiland), and Family Guy (Seth MacFarlane) as my role model they tend to get involve with voice acting in their own show quite a lot. I believe no one can express the character better than the writer do.

How to make a great character?

To make a good character you need to make that character interesting for the audience. It needs 3 components: likability, competency, and activity.

Likability = How much the audience like the character?

Competency = How good at they at what they do?

Activity = How much do they preserver? Do they affect the plot or is it the plot that affect them?

Rule 1) Your character must be good in at least one of these fields

Rule 2) They cannot be good at all three

When a character is too perfect. The character is not that interesting. It needs a flaw.

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